Metal Gear Survive confirmed always-online, has microtransactions

Tom is probably best known for the 15 years - FIFTEEN YEARS! - he spent at Eurogamer, one of Europe's biggest independent gaming sites. After working his way through the ranks, Tom was Editor-in-Chief over there between 2008 and 2015, before leaving to join Riot Games and work on League of Legends editorial.

These days he writes for a bunch of different places, including AllGamers, where you'll often find him pitching in with news, writing lengthy retro features, and trying to convince us to publish yet more articles about his beloved FIFA Ultimate Team. He can give up any time he wants, it says here.

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And apparently the campaign takes 15-20 hours.

Konami has confirmed reports last year that Metal Gear Survive requires a constant internet connection so the game can offer a "seamless" experience between single-player and multiplayer.

The publisher also confirmed that the game features microtransactions, which work in a similar way to those in Metal Gear Solid V: The Phantom Pain.

The news came at a recent press event for the game, which is due out February 20, where representatives shared the news with GameSpot.

"Metal Gear Survive's online connectivity requirements were built to support a seamless integration between single player and co-op," the publisher said. "This will also enable us to provide ongoing content post-launch."

As for microtransactions, you'll be able to buy Boost Passes and stuff like that to help speed up production, and the implementation resembles that in The Phantom Pain. Konami shared this image with GameSpot to illustrate the setup.

A representative at the event also noted that the campaign in the game takes 15-20 hours to complete, although the way the game is built around co-op would probably mean more depth for people who wanted to keep playing with friends.

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