Developer Talks: Crashy Cars

Nate Hohl got his start in the video games journalism industry shortly after graduating college and since then he has come to find enjoyment in critiquing various forms of media (games, movies, books, etc.) and seeing how they affect our ever-developing idea of culture. If you'd like to contact him, you can do so via his email address, nate.hohl@greenlitcontent.com, or his admittedly oft-neglected Twitter account @NateHohl.

A simple mobile indie title from Pixel Bizarre designed for quick, casual play.

While at PAX West 2016, we got to see what’s new in the mobile indie scene, and one game which really caught our eye was Crashy Cars, a new mobile title from developer Pixel Bizarre.

Crashy Cars is a seemingly simple mobile game in which you have to guide cars through an intersection and make sure they don’t crash. You do this by tapping a single button which makes each car accelerate along a linear path, and you tap the button again every time a new car shows up in order to make sure it doesn’t hit another car or the sidewalk. However, every time you press the button, any cars which are already in motion will turn 90 degrees, which means you have to constantly monitor where all the different cars are going. There are also items that can spawn which, if picked up by a passing car, increase your score. However, diverting a car so that you can get a score item could also lead to an unforeseen crash, so again, you have to keep a close eye on several moving parts at once.

Pixel Bizarre says that Crashy Cars should launch sometime in November of 2016. The game will be available on mobile platforms, though Pixel Bizarre hasn’t specified whether it will come to just iOS, just Android, or both.

For more on upcoming indie games on Indie Obscura, check out the Metroidvania H.P. Lovecraft inspired game Sundered, read our recap on Google's first indie game festival, and watch our interview with Diluvion's creative director Leo Dasso.

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