Best Paladins Champions to Play in Each Class
Paladins is the latest game from the makers of SMITE, Hi-Rez Studios, and features a wide array of champions between four different classes. Acting as a cross between a MOBA and a first-person shooter in the style of Overwatch, Paladins has been gaining quite a bit of traction during its open beta on Steam.
Recently, Paladins entered into a closed beta on PS4 and Xbox One, in addition to hosting a sale of its Founder’s Pack. Included in the Founder’s Pack are exclusive items, and of course, having all 28 playable champions unlocked without having to grind for Gold.
Without the Founder’s Pack, each champion costs 5,000 Gold to unlock or 200 Crystals, and the most recent champions, like the upcoming Lex, will always cost more at 7,500 Gold.
If you’re new to
Best Flank Champions in Paladins
It’s difficult to say who is better between the two, Maeve or Skye. Certainly, Maeve is a better Flank
When playing Maeve, having a general knowledge of the map you’re playing on is helpful, as you’ll be able to move in and out of enemy locations without being shot down by a Damage
- Daggers: Maeve throws two daggers every second, dealing 450 damage.
- Pounce: Maeve quickly dashes forward. If Maeve collides with an enemy and performs a melee strike, she deals 500 damage.
- Nine Lives: Maeve resets the cooldowns for Pounce and Prowl.
- Prowl: Maeve moves 65% faster and increases her jump height for 4 seconds. Firing Maeve’s weapons or using another ability will cancel Prowl.
- Midnight: Enemies within 300ft of Maeve have their vision restricted by a 30-foot radius for 4 seconds.
Skye is an assassin that specializes in stealth and poison. She’s a quick Flank champion in
With an ability to get in and out of situations without being seen, Skye is a fantastic Flank who excels at taking out rooted snipers and other Flank opponents. Skye’s abilities include:
- Wrist Crossbow: Skye fires a wrist-mounted energy crossbow that deals 150 damage per shot every .1 seconds.
- Poison Bolts: Skye fires 3 bolts in succession, each dealing 10% maximum Health damage over 5 seconds.
- Smoke Screen: Skye creates a cloud of darkness that lasts 5 seconds, blocking all enemy vision both inside and outside of the smoke. Using Smoke Screen gives Skye stealth for 3 seconds when entering the cloud.
- Hidden: Skye enters stealth for 3.5 seconds and gains 25% Movement Speed. Getting too close to enemy players will reveal Skye while in stealth.
- Time Bomb (Ultimate): Skye places a bomb that deals 3,000 damage and destroys all shields.
Best Support Champions in Paladins
Pip is one of our personal favorites, as he’s such a wonderfully well-rounded champion that’s perfect for newcomers to the game, and those who want to both heal and deal a decent amount of damage.
When it comes to playing Pip, he’s great for area of effect heals which are absolutely crucial when it comes to capturing objective points. Additionally, he deals enough damage to push enemies back in a pinch. Pip’s abilities include:
- Potion Launcher: Pip fires one volatile potion every second that
explode, dealing 600 damage per hit.
- Explosive Flask: Pip fires an explosive flask that deals 150 damage and slows enemies by 50% for 2.5 seconds.
- Healing Potion: Pip throws a healing potion that heals teammates for 1,200 health.
- Weightless: Allows Pip to jump higher for 3 seconds.
- Evil Mojo (Ultimate): Pip throws a flask dealing 200 damage and turns enemies into chickens with 1,500 health for 4 seconds.
Grover is a bit more efficient when it comes to healing than Pip and has 500 more base health at 3,000 (more than any other Support in Paladins).
While Grover’s DPS is not as deadly as Pip’s he can fend off would-be attackers with his Throwing Axe and his ultimate is great for that last objective push. Grover’s abilities include:
- Throwing Axe: Grover hurls his
axedealing 400 damage. The axedeals more damage the farther it travels up to 1,200.
- Crippling Throw: Throw an
axedealing 300 damage, crippling enemies for 2 seconds.
- Blossom: Heal nearby allies for 80 health per second, activating this ability nearby allies instantly heals for 1,000.
- Vine: Grover throws a vine, latching onto the first enemy or terrain, pulling him toward it.
- Whirlwind (Ultimate): Rapidly heal nearby allies for 2,500 health for 5 seconds.
Best Damage Champions in Paladins
For this one, we felt Tyra was a bit better than Viktor, though the two have very similar abilities and stats. Tyra deals out an ungodly amount of damage, so much so that in the current meta, players have been complaining that she’s a bit overpowered.
While this may be true, we can’t help but recommend her when playing Damage in Paladins. Tyra’s abilities include:
- Auto Rifle: Tyra fires one shot every 0.09 seconds dealing 120 damage.
- Nade Launcher: Tyra fires a grenade that deals 700 damage in a small area of effect.
- Fire Bomb: Tyra hurls an incendiary bomb, leaving a pool of fire for 6 seconds. Enemies who come in contact with this fire will burn for 9% of their maximum health over 0.06 seconds. Continued contact refreshes this effect.
- Hunter’s Mark: Tyra marks an enemy for 6 seconds. Marked enemies are revealed and take 15% more damage from Tyra’s basic attacks.
- Crossfire (Ultimate): Tyra gains 40% increased attack speed and 40% increased movement speed for 4.5 seconds. Firing does not consume ammo.
Aside from Tyra and Viktor, it’s tough picking another recommendable Damage champion. While we like champions like Bomb King, we feel he’s a little too challenging to master in the current meta.
After testing out the other Damage champions, we settled on Sha Lin as another solid pick. Sha Lin is a fantastic ranged champion who can dish out a serious amount of damage depending on your accuracy. Sha Lin’s abilities include:
- Long Bow: Sha Lin fires his long bow, releasing an arrow every 1.5 seconds that deals 1,000 damage.
- Impaler Arrow: Sha Lin replaces his regular arrow with an Impaler Arrow, which knocks enemies back and stuns them for 1 second if they hit a wall.
- Planted: Sha Lin plants himself in place, becoming stationary for 3 seconds. While planted, Sha Lin can draw his long bow 200% faster and fire continuously.
- Withdraw: Sha Lin jumps
backwardsand enters stealth for 2 seconds, leaving a mirage at his original location for 3.5 seconds.
- Heat Haze (Ultimate): Sha Lin enters stealth and
gaines30% increased movement speed for 8 seconds. While active, Sha Lin draws his bow at 50% increased speed,and leaves a mirage behind for 2 seconds each time he fires.
Best Front Line Champions in Paladins
Torvald is a Front Line champion determined to remain firmly rooted to the objective point in Paladins. Seasoned players will likely know the feelings of trying to take Torvald out, only to be shot clear off the side of the map thanks to his ultimate, Hyper Beam.
In the current meta, Torvald definitely feels like he could use a good nerf, but in terms of which champion you should play. Well, let’s just say Torvald is at the top of our list. Torvald’s abilities include:
- Gauntlet: Torvald releases a channeled beam of energy that locks onto an enemy and deals 50 damage every 0.1 seconds.
- Recharge: Torvald regenerates 850 Shield Health per second for 2.5 seconds. Channeling on an enemy Shield siphons 2,000 Health per second, regenerating Torvald’s Shield.
- Protection: Torvald projects a 2,000 Health Shield onto an ally for 2 seconds.
- Runic Blast: Torvald shoots out a short range blast that Silences and Disarms enemies for 1.5 seconds.
- Hyper Beam (Ultimate): Torvald unleashes the power of his Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35 seconds.
Let’s just get this out of the way right now, Ruckus is totally Paladins’ version of D.va in Overwatch (minus D.va's good looks). If you are unfortunate enough to stand in front of Ruckus’ guns, you’re apt to lose most of your health before you realize what’s happened.
Ruckus is great for holding an objective point so long as a solid healer is nearby to help buoy Ruckus’ impressive power. He’s not as sturdy as Torvald, but man does he pack a punch! Ruckus’ abilities include:
- Miniguns: Ruckus activates his incredibly fast-firing miniguns with medium range, dealing 53 damage per shot every 0.4 seconds once spinning at full speed. Maintain fire to continually speed up Ruckus’ rate of fire.
- Emitter: Ruckus creates an energy shield around himself, absorbing 3,000 damage for 3.5 seconds. Nearby enemies are slowed by 10% for 2 seconds.
- Repulsor Field: Ruckus projects a defensive energy impulse from his mech that protects nearby allies, reducing their damage intake by 30% for 3 seconds.
- Advance: Ruckus quickly jets forward and can fire while moving.
- Hexa Fire (Ultimate): Ruckus reveals two additional miniguns which deal 120 damage every 0.4 seconds and feature two rocket launchers that deal 250 damage every .25 seconds. Ruckus’ movement speed is reduced while using Hexa Fire, though he gains 10% damage reduction.
These are just a few of the best champions in Paladins between each class. Which class is your favorite to play: Flank, Support, Damage, or Front Line? Let us know in the comments below!
By reviewing this guide, you should know now which champions in Paladins are the best in each class.Back To Top