City of Brass to leave early access in May

Henry Stenhouse spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video game journalism stole his soul. You'll find Henry chugging along the news train most days, throwing out features into the wild and finding any excuse possible to talk about esports when he can.

Formerly of the freelance life, Henry held such esteemed (read: imaginary) titles as PC Gamer's go-to CS:GO freelancer, and has been smitten with the competitive shooter life since growing up on the slopes of Dust2.

Henry's experience culminated in his role as AllGamer's premium FPS player, meaning he's won at least a single game of PUBG, we promise. Henry is also a fan of all things Nintendo and strategy, and still can't get over just how good Breath of the Wild is.

If you'd like to send Henry free stuff (he'll take a Vive Pro, thanks) contact him via email at or catch him on Twitter, here.

There aren't many Arabian Nights left to wait.

The first-person rogue-lite, City of Brass, will launch on May 4.

City of Brass tasks players with battling through 13 stages of a procedurally generated city, racing to reach the centre before a timer runs out. After six months in early access development on Steam, the full launch will see the final, 13th level added to the game, along with bug fixes and other tweaks.

Built around melee combat, players use a scimitar and whip to battle skeletons and other magical creatures while avoiding the increasing number of traps littered over the city streets and rooftops (or using them against their fantastical foes).

The full release will arrive on Xbox One, PlayStation 4 and PC at a price of $19.99, a $5 reduction from its early access version. Developer Uppercut Games says this is due to feedback on the original price point for the title. Players who dove in early during the higher cost of entry will be rewarded with The Founder’s Cutlass, a decorative scimitar, as well as the game’s original soundtrack.

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