Unit strengths, weaknesses and critical hits in Wargroove

Learn which units counter which with our guides to strengths weaknesses and critical hits in Wargroove.

Wargroove is an excellent bit of tactical fun, and much like its inspiration Advance Wars features a rock-paper-scissors style unit effectiveness. Each army unit has particular strengths and weaknesses you’ll want to keep in mind when fighting, but the game’s sprite-based display for these can often be quite tough to read. In this article we’ll run through every unit’s strengths and weaknesses, as well as their requirements to land a critical hit in Wargroove.

All Unit strengths, weaknesses and critical hit conditions

All unit strengths weaknesses and critical hit conditions in Wargroove
© Chucklefish

While each faction differs visually and in the name of units, they all share the same unit classes and statistics, so if you learn to fight with one of them then you’ll be competent with them all. Below we’ve tabulated all of the unit types in Wargroove along with the units they’re effective and weak against. In addition we’ve detailed what you need to do with each unit to land a critical hit.

You may notice that many units appear in both the Strong Against and Weak Columns. In these cases, it’s typically the unit that attacks first that will come out on top in the encounter. Many units in Wargroove have high attacks with very poor defense, meaning it pays to plan your attacks carefully.

Unit Type

Strong Vs

Weak Vs

Critical Hit condition

Soldier

Archer

Giant

Dragon

Trebuchet

Warchip

Commander

Knight

Mage

Spearman

When adjacent to your Commander.

Spearman

Dog

Soldier

Amphibian

Archer

Cavalry

Mage

Dragon

Giant

Trebuchet

Mage

Warship

Commander

Archer

When adjacent to another Spearman.

Dog

Soldier

Archer

Amphibian

Dog

Giant

Dragon

Knight

Commander

Trebuchet

Warship

Amphibian

Spearman

When another allied Dog is adjacent to target enemy unit.

Wagon

-

Dragon

Giant

Trebuchet

Amphibian

Commander

Warship

-

Archer

Dog

Mage

Soldier

Amphibian

Archer

Spearman

Giant

Dragon

Commander

Trebuchet

Warship

Knight

Mage

Dog

When the Archer hasn't moved.

Mage

Aeronaut

Sky Rider

Balloon

Soldier

Archer

Dog

Dragon

Spearman

Giant

Cavalry

Trebuchet

Amphibian

Warship

Commander

Archer

Spearman

When terrain defense is 3 or higher.

Cavalry

Dog

Mage

Archer

Soldier

Ballista

Amphibian

Trebuchet

Building

Dragon

Giant

Trebuchet

Aeronaut

Spearman

Warship

When attacking after moving 6 spaces.

Ballista

Aeronaut

Balloon

Sky Rider

Dragon

Dragon

Giant

Cavalry

Trebuchet

Warship

Commander

When attacking at minimum range.

Trebuchet

Archer

Dog

Soldier

Amphibian

Mage

Ballista

Building

Spearman

Giant

Dragon

Cavalry

Trebuchet

Warship

When attacking at maximum range.

Giant

Dog

Archer

Soldier

Amphibian

Mage

Trebuchet

Spearman

Ballista

Dragon

When at or below 40% health.

Barge

-

Dragon

Trebuchet

Warship

-

Amphibian

Dog

Mage

Soldier

Archer

Wagon

Harpoon Ship

Giant

Dragon

Trebuchet

Commander

Cavalry

Spearman

Dog

Warship

When in rivers or sea.

Turtle

Warship

Dragon

Harpoon Ship

When in deep sea (dark blue regions).

Warship

Archer

Dog

Soldier

Ballista

Mage

Trebuchet

Harpoon Ship

Spearman

Dragon

Turtle

Trebuchet

When on a beach.

Harpoon Ship

Aeronaut

Balloon

Sky Rider

Turtle

Dragon

Warship

Dragon

Trebuchet

Amphibian

When in a reef.

Sky Rider

Aeronaut

Mage

Ballista

Harpoon Ship

When enemy is not adjacent to its own Sky Rider.

Aeronaut

Archer

Cavalry

Soldier

Amphibian

Mage

Ballista

Harpoon Ship

Sky Rider

When above a mountain.

Dragon

Dog

Archer

Soldier

Spearman

Amphibian

Ballista

Barge

Trebuchet

Ballista

Mage

Harpoon Ship

When enemy unit is on a road.

Balloon

-

Ballista

Mage

Harpoon Ship

-

All unit effective and vulnerable units in Wargroove
© Chucklefish

You can also view the exact damage each unit will deal in the Codex, though it won't list critical hit damage as it ranges from 1.35 - 2x.

In case you’re unsure as to which class a faction’s unit is, we’ve also placed a table below of each faction’s names for the classes above.

Unit/Faction

Cherrystone

Felheim

Floran

Heavensong

Soldier

Swordsman

Dreadsword

Slasher

Lionblade

Spearman

Pikeman

Dreadspear

Stabber

Heronguard

Dog

Battlepup

Dreadhound

Quagmutt

Shiba Inu

Wagon

Wagon

Wagon

Wagon

Wagon

Archer

Ranger

Dreadbow

Shooter

Hawkbow

Mage

Alchemist

Warlock

Shaman

Thunderbear

Cavalry

Knight

Dreadknight

Greenguard

Tigerlance

Ballista

Ballista

Ballista

Ballista

Ballista

Trebuchet

Trebuchet

Trebuchet

Treebuchet

Trebuchet

Giant

Golem

Revenant

Gloom Giant

Oni

Barge

Barge

Barge

Barge

Barge

Amphibian

Merfolk

Deepfolk

Splasher

Kappa

Turtle

Sea Turtle

Bone Turtle

Mudsnapper

Cogshell

Warship

Warship

Warship

Warship

Warship

Harpoon Ship

Harpoon Ship

Harpoon Ship

Harpoon Ship

Harpoon Ship

Sky Rider

Witch

Wraith

Swooper

Stormowl

Aeronaut

Harpy

Vampire

Leafwing

Tengu

Dragon

Emberwing

Fellbat

Bloom Dragon

Ryuu

Balloon

Balloon

Balloon

Floaty Thing

Balloon

That’s all there is to know on unit strengths and weaknesses in Wargroove, but you can click here to learn about all of Wargroove’s Commanders and their special Groove powers.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video games stole his soul. Confess your love of Super Smash Bros. via email at henry@moonrock.biz, or catch him on Twitter.

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