VR updates for Zelda: Breath of the Wild and Mario Odyssey speed up loading times
The Nintendo Switch VR Labo updates have now been released for both Zelda: Breath of the Wild and Mario Odyssey. These patches allow the games to show Virtual Reality content with the latest Labo VR set, but also seem to have quite drastically improved loading times for both games. It seems this is thanks to a new ‘boost mode’, which overclocks the device during loading screens.
The Switch’s CPU speed normally is 1.020 GHz, but while loading in Breath of the Wild and Mario Odyssey, it appears to increase to 1.75 GHz, which is a substantial increase. Speedrunner Alexis de Champris tweeted a comparison video, which show more than five seconds of improvement in loading time. That may not sound like a huge amount, but it’s noticeable.
Oh my. The update DID improve Shrine loading times, pog! pic.twitter.com/Mdr3onYudk— Alexis de Champris (@Pikastroff) April 26, 2019
It’s also a big deal for the speedrunning community, who will now be shaving minutes off their best times in the hunt for the fastest times. Whether we’ll be seeing this come to other Nintendo games, or even third-party Switch titles, remains to be seen. Until then, now’s a great time to jump back into Breath of the Wild and Mario Odyssey, if haven’t already beat them. Or if you’ve picked up the Labo VR set.Back To Top