Five games we'd like to see in VR

The virtual worlds we'd like to dive into.

2. PlayerUnknown’s Battlegrounds

With the first-person mode proving popular despite its many janky issues, a bonus VR mode just makes sense. Considering the game’s staggeringly large player base, this might be one multiplayer VR title that actually sustains a community.

Horror has established itself as a prime genre for VR, and while PUBG may not offer the traditional scares, the constant level of tension would only be heightened — we can already imagine swinging our heads wildly, desperately searching for the source of incoming shots. The foot-and-vehicle based gameplay makes perfect sense for VR, and those long range sniper shots that so often result in our downfall would be a hell of a lot tougher to land when lined up physically with your hands.

(Do you ever find yourself wondering, what were the best guns in games in 2017? Then you'll like this list of the most satisfying guns in games in 2017.)

Considering the Xbox and Xbox One struggle to run PUBG as it is, we doubt the current generation of consoles could handle a VR port, and that’s assuming the game eventually makes its way to PlayStation 4. However, it’s still a nice pipe dream for the future, and there’s no reason the PC release couldn’t pave the way once more.

3. Gone Home

VR is often best-fitted to slower-paced, combat-lite titles, so we’d like to see it taken back to some real classics in the walking genre. Fullbright’s Gone Home drew serious critical acclaim back in 2013, and would make a perfect point of entry. Its engaging story is related only through notes and hints scattered through the vacant house you're dropped infront of. Entering a more relatable setting in VR should make for an interesting change, and would allow you to truly appreciate all the tiny details that really brought Gone Home’s simple house to life. VR also offers a much more natural means by which to discover each clue to the game's story, as you peer around each room or physically open draws.

After five years since release, we’ve all but forgotten the layout of the house and many of the secrets you uncover, making this the ideal time to head back in via new technology. The short, two hour length means you can easily finish the game in one session, and you probably won’t be left feeling queasy afterwards. If a VR port of Gone Home proved successful, we can’t see any reason more recent titles like the stellar What Remains of Edith Finch or Tacoma shouldn’t receive the treatment as well. Indie titles like these with simple controls and constrained environments seem the perfect fit for VR conversion, relying more on the world and narrative to draw you in — immersive aspects which would only be strengthened in VR. It’s a shame then that the cost of doing so doesn’t seem to be worth the investment yet for these smaller teams.

Associate Editor

Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. He spent his younger life studying the laws of physics, even going so far as to complete a PhD in the subject before video games stole his soul. Confess your love of Super Smash Bros. via email at henry@moonrock.biz, or catch him on Twitter.

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