The 7 sorriest moments in Destiny history

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4. Quantum King’s Fall Ogres

The King’s Fall Raid, from The Taken King, is a colossal, mechanics-laden challenge that climaxes with the most regimented and refined encounter Destiny has ever seen. Over time it became wonderful, after people figured out that sprinting in circles was no longer, or even ever was, a helpful idea, and that a good aim with a sniper rifle was worth practicing.

However, with every last step of the choreography memorized, the game itself could still send a curve ball in the form of teleporting Light-Eater Ogres, the precision felling of which was central to the defeating of final boss, Oryx. They would suddenly jump to another point of the map, wasting time and messing up the whole routine. Bungie introduced the Oryx Challenge mode before this bug got fixed, which was even more agonizing.

5. Festival of the Cost

Destiny’s in-game, real-money retail booth could claim a section of its own in this article, but the feature still exists and is evolving. Although widely despised, Eververse avoids scrutiny. Festival of the Lost 2016 (October 25 – November 8), however, is a horror show that should be held up as a thing that should not be. Likewise, the recent The Dawning event in Destiny 2 (December 19, 2017 – January 9, 2018), for similar reasons, but ‘Festival of the Cost’, as it became known, soured many Guardians’ year by promising loot that had unfair drop rates.

Although similar in format to the previous year’s inaugural Festival of the Lost, the loot pool, which included masks, ghosts and ornaments, had such a low RNG yield that the purchase of Mystery Bags using Silver was the only realistic chance of acquiring all the attractive goods.

6. A true token gesture

The plague of Destiny 2 right now is the token system, a form of currency that has also crept into the endgame loot pool, and is almost entirely unappealing. Where it relates to various planet vendors, tokens are just about okay. It’s fine that we scrounge a token here or there to trade in for gear, especially during the early Power Levels.

However, to be handed a bag of tokens during a Raid or at the end of a Strike, when another Guardian walks away with a terrific gun or armor piece, this just doesn’t feel right at all. Tokens tempered the thrill of the Iron Banner also, adding an unwanted layer of RNG to the PvP tournament’s rewards.

7. Prometheus Lens

The Curse of Osiris DLC brought with it an Exotic Trace Rifle with the most ridiculous DPS, requiring the bare minimum of skill to aim. It was horrible enough facing one Guardian in Crucible, whom everybody else could complain about while hoping they would disappear. The tipping point, more like an avalanche of displeasure and threats of quitting, was when exotic weapons and armor merchant Xur had Prometheus Lens for sale in December 2017.

Crucible became a one-gun show, which was hilarious for maybe a week, but with an entire game mode being mocked into oblivion, Bungie made the choice of nerfing the Lens to kingdom come, announcing, “As ‘Laser Tag’ weekend comes to a close, we’re making good on our promise to address the fact that Prometheus Lens is way too powerful. Sure it’s fun, but it breaks the Crucible for anyone who wants to use a different weapon. Given the short window we had to make an emergency fix, it will be adjusted to be way too weak. In January, this new Exotic will receive a proper, play-tested design pass.”

No sign of that yet, though…

Writer

Paul’s first videogame was Space Invaders in 1978, which gives away his age a bit. We put his encyclopedic knowledge of the beforetimes to good use in our Retro coverage. If you want to reach Paul, you can email or tweet him @FutureKick.

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