Massive's Yannick Banchereau reveals how the sequel almost landed in New Orleans instead of DC.
Greg Kasavin on writing a neverending story, creating new biomes, and keeping Hades secret for a full year.
The WWE superstar opens up about his Hollywood career and retro gaming cred.
Aliens, intense gunplay, and recent updates make Holospark's first-person shooter worth a look and listen.
Advanced Wars for a mystical age.
We talk with Wargroove's lead programmer about creation tools and user-generated content.
'I love being able to create the feeling of really translating a language'
How Inkle Studios is taking their game to the next level with Heaven's Vault's sci-fi archaeology.
Ben Myers from Nyamakop speaks about South African pride, teaches us Afrikaans, and provides cool details about Semblance, an indie game that is about to achieve a very important milestone.
What makes a video game city immersive? We spoke to an expert.