What makes a video game city immersive? We spoke to an expert.
We talk to The Crew 2's Creative Director and Player Experience Director about what it means to leave the beaten path.
'I think people are really afraid that we're gonna lose who we are.'
'This is the second coming of the fighting game scene.'
A look at the evolution of Gyre: Maelstrom into Gyre: Nova State.
We interviewed Lienzo to discuss the creative process behind their upcoming 3D adventure game, Mulaka.
Bennett Foddy answers our questions regarding the creation of Getting Over It and QWOP, along with whether or not he has plans to release games for the Nintendo Switch.
We sat down with Zach Barth from Zachtronics to talk about his latest game, Opus Magnum, and his experiences creating critically acclaimed puzzle games.
We spoke with Game Director Henrik Pettersson about the nostalgic puzzles and time-scrubbing gameplay in The Gardens Between.